#include <windows.h>
#include <GL/glut.h>
#include <iostream>
#include <math.h>
#define PI 3.142
using namespace std;
double X1, Y1, X2, Y2;
/* Handler for window-repaint event. Call back when the window first appears and
whenever the window needs to be re-painted. */
void Init()
{
glClearColor(1.0,1.1,0.1,0); // Set background color to White
glClear(GL_COLOR_BUFFER_BIT); // Clear the color buffer (background)
glColor3f(0.0,1.0,0.0);
glViewport(0 , 0 , 640 , 480);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0 , 640 , 0 , 480);
}
void ellipse(int xc, int yc, int rx, int ry, int theta)
{
double x = xc + rx * cos(theta * PI/180.0);
double y = yc + ry * sin(theta * PI/180.0);
glBegin(GL_POINTS);
{
glVertex2d(x,y);
}glEnd();
}
void WFMofGlobe() {
Init();
int xc=320, yc=240, rx=200,ry=200;
glPointSize(2);
int i;
for(int theta =1;theta<=360;theta++)
for(i = rx; i>=0; i-=20)
ellipse(xc, yc, i, ry, theta);
for(int theta =1;theta<=360;theta++)
for(i=ry;i>=0;i-=20)
ellipse(xc, yc, rx, i, theta);
glFlush();
}
/* Main function: GLUT runs as a console application starting at main() */
int main(int argc, char** argv) {
glutInit(&argc, argv); // Initialize GLUT
glutCreateWindow("OpenGL Wire frame model of globe"); // Create a window with the given title
glutInitWindowSize(320, 320); // Set the window's initial width & height
glutInitWindowPosition(50, 50); // Position the window's initial top-left corner
glutDisplayFunc(WFMofGlobe); // Register display callback handler for window re-paint
glutMainLoop(); // Enter the event-processing loop
return 0;
}
#include <GL/glut.h>
#include <iostream>
#include <math.h>
#define PI 3.142
using namespace std;
double X1, Y1, X2, Y2;
/* Handler for window-repaint event. Call back when the window first appears and
whenever the window needs to be re-painted. */
void Init()
{
glClearColor(1.0,1.1,0.1,0); // Set background color to White
glClear(GL_COLOR_BUFFER_BIT); // Clear the color buffer (background)
glColor3f(0.0,1.0,0.0);
glViewport(0 , 0 , 640 , 480);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0 , 640 , 0 , 480);
}
void ellipse(int xc, int yc, int rx, int ry, int theta)
{
double x = xc + rx * cos(theta * PI/180.0);
double y = yc + ry * sin(theta * PI/180.0);
glBegin(GL_POINTS);
{
glVertex2d(x,y);
}glEnd();
}
void WFMofGlobe() {
Init();
int xc=320, yc=240, rx=200,ry=200;
glPointSize(2);
int i;
for(int theta =1;theta<=360;theta++)
for(i = rx; i>=0; i-=20)
ellipse(xc, yc, i, ry, theta);
for(int theta =1;theta<=360;theta++)
for(i=ry;i>=0;i-=20)
ellipse(xc, yc, rx, i, theta);
glFlush();
}
/* Main function: GLUT runs as a console application starting at main() */
int main(int argc, char** argv) {
glutInit(&argc, argv); // Initialize GLUT
glutCreateWindow("OpenGL Wire frame model of globe"); // Create a window with the given title
glutInitWindowSize(320, 320); // Set the window's initial width & height
glutInitWindowPosition(50, 50); // Position the window's initial top-left corner
glutDisplayFunc(WFMofGlobe); // Register display callback handler for window re-paint
glutMainLoop(); // Enter the event-processing loop
return 0;
}
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